
- DARKEST DUNGEON VIRTUE PATCH
- DARKEST DUNGEON VIRTUE FULL
Polyp: Found only in the left crown, it can blight and mark simultaneously and move heroes back, if you force it to the very front rank it will use a very weak attack to go all the way back.
DARKEST DUNGEON VIRTUE FULL
Defensive growth: Tanky like the malignant one, all it can do is guard (giving itself protection in the process), heal a lot but only to low health enemies, give an long lasting accuracy and crit buff (10% each for 4 rounds) if it’s the only enemy left it will use a full party stress attack (it can also use it if only a raptourous is left).
There will also be a Priest in the back, ignore him while the Horror is still alive, otherwise it will summon another one or a defensive growth and do a lot of stress to everyone and lower the torchlight by a lot (25).
Malignant Growth: Tanky but not very scary, you’ll only run into one in this mission and all it can do is a medium bleed attack (4 hp) which can hit pretty nasty and a stun attack.įor the Shuffling Horror, the name is a hint, it has an attack that will shuffle your entire party so bring people who can put themselves back into position or don’t mind being moved around and that’s what makes this mission a little complicated because you’ll need a team that can survive everything beforehand and this. They’re quite tanky almost having 40 hp and have 2 attacks: one will hit your front 2 people doing 5 stress and potentially lowering their bleed resistances and another one which is much more scary because it hits one person (it can be anyone) and has a chance to do heavy bleed and 15 stress, but what’s scary about it is that it has a 17% base crit chance, this guy should be priority number one unless there’s a witch in which case he would be number 2 Cultists Priests: This guy is very scary for a couple of reasons. DARKEST DUNGEON VIRTUE PATCH
Raptorous Cultists: All these guys can do is heal and guard others, the only good thing of their guard is that they don’t buff themselves when performing it, I recommend leaving them last so you can patch yourself up a bit before progressing. Ascended Witches: They function the same like normal cultist witches, the difference is that their marks stay the whole fight and stress hits much harder, they must be priority number 1 when they are present. Ascended Brawlers: They function just like the normal cultist brawlers, the only difference is that their bleed hits harder. There are no night-time ambushes so don’t spend your camping skills on them unless they benefit you in some way (Sanctuary, Zealous Vigil, etc.)įor the enemies, I will not provide the full details about them but I’ll leave their wiki pages if you want to see them in more detail, I’ll also leave the wiki page for the Darkest Dungeon itself if you want more details in the place.įor enemies, there are 5 you’ll fight here excluding the boss objective, I won’t go into full details but rather give a summary of them:. They are also always the same which makes planning a route easier The maps are different than others, they are scripted which means that you can’t see them all at once but instead reveal themselves as you progress in the dungeon which makes normal scouting impossible. Which means everyone will only go there once. Heroes who complete a DD quest will no longer count to your roster limit, however on Darkest and Stygian/Bloodmoon they will refuse to go back to the Darkest Dungeon, you can return them there on Radiant, but it will come at a very heavy cost of them starting with 80 stress and a 1% virtue chance. Reinforcements are always on even if you turned them off. You cannot escape so easily from this place, if you must you will lose one random hero unless you only have one hero left, so unequip all of your trinkets before escaping if you have to. There are no obstacles, traps, or curios that require keys so don’t spend your money on them. Before explaining the missions themselves I’ll explain a few mechanics unique to the Darkest Dungeon: This place is unlike any other region in the entire game, every DoT does a lot of damage, every stress-inducing attack causes a lot of stress, attacks hit hard, and every battle has a good chance to be your last there.